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James Hardy - Bio

With a passion for animation and VFX and films, I have been studying for 2 years and will be continuing my studies to strive to improve my skills within the industry. As a passionate and motivated Houdini artist, I’m constantly striving to improve my techniques, expand my skill set and find new opportunities to grow. I am open to any industry opportunity within Sydney, Australia.

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About: Bio

Choice of software

About: Text
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Autodesk Maya

My 3D modelling program of choice. In Maya, I can complete many tasks including animation, modelling, texturing and rigging. I am comfortable with the program and am still learning the many features the software has.

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Pixar Renderman

My rendering software of choice. This render software is what I have learnt with for all of my studies and have grown to be comfortable with the software. I am able to set up RIB renders, light scenes, calculate render times as well as optimize renders to fit the budget of a project.

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Houdini

Software I use to procedurally model and create VFX. I'm currently self-teaching myself the different parts of the software and am getting comfortable with the many intricacies of the program.

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Nuke

My choice of compositing software. I am comfortable with compositing a shot and tweaking the necessary parts to achieve a great looking shot.

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Adobe Photoshop

My choice of image manipulation software. While also being my secondary choice of software for texturing, I am very comfortable with using the many features of Photoshop to achieve the goal of the project.

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DaVinci Resolve

My choice of video editing software. I am comfortable with the editing pipeline within Resolve including splicing videos together, adding in sound and rendering out finished products.

About: List

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