James Hardy - Bio
With a passion for animation and VFX and films, I have been studying for 2 years and will be continuing my studies to strive to improve my skills within the industry. As a passionate and motivated Houdini artist, I’m constantly striving to improve my techniques, expand my skill set and find new opportunities to grow. I am open to any industry opportunity within Sydney, Australia.
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Choice of software
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Autodesk Maya
My 3D modelling program of choice. In Maya, I can complete many tasks including animation, modelling, texturing and rigging. I am comfortable with the program and am still learning the many features the software has.
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Pixar Renderman
My rendering software of choice. This render software is what I have learnt with for all of my studies and have grown to be comfortable with the software. I am able to set up RIB renders, light scenes, calculate render times as well as optimize renders to fit the budget of a project.
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Houdini
Software I use to procedurally model and create VFX. I'm currently self-teaching myself the different parts of the software and am getting comfortable with the many intricacies of the program.
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Nuke
My choice of compositing software. I am comfortable with compositing a shot and tweaking the necessary parts to achieve a great looking shot.
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Adobe Photoshop
My choice of image manipulation software. While also being my secondary choice of software for texturing, I am very comfortable with using the many features of Photoshop to achieve the goal of the project.
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DaVinci Resolve
My choice of video editing software. I am comfortable with the editing pipeline within Resolve including splicing videos together, adding in sound and rendering out finished products.